Showing posts with label Remar Games. Show all posts
Showing posts with label Remar Games. Show all posts

Sunday, December 7, 2014

When you play it, you'll shoot bricks - Hyper Princess Pitch

It's December, the holiday season, Christmas is in a few weeks, with the new year right behind it. the snow and cold means it's a good time to stay indoors and play some games. It also means idiots like me running stupid little blogs nobody reads are required to review Christmas games. Well, I say that but the truth is I've got a good Christmas themed game, one that I like to play for a bit each year and while my medical issues mentioned in my last post prevent me from readily playing and reviewing games for the time being, I figured rather than close the year here on that, I should try to put aside some time and pull myself together to give this game a review.

Hyper Princess Pitch is a top down action game based on an old action games like Smash TV, or the old DOS Operation: Carnage, which the developer says this title is a remake of. I'll admit I have never played operation Carnage and am not very familiar with it. but I don't think that's too important to enjoy the game, just under stand that this is a fast paced, arena based top down shooter and you'll have a good idea of what you're in for.
When a game starts with a scene like this, you know you're in for one hell of a ride.
The game has a simple story. you play as Princess Pitch who, along with her legless, jet powered cat named Catstrike, head to the north pole to rampage through the factories of Mecha Santa in an attempt to stop Christmas, because she never got any presents. while the story is mostly just an excuse to run around shooting things, I have to hand it to developer for coming up with a completely insane story that sets the tone for the rest of the game.

Gameplay in Hyper Princess Pitch is fairly simple. Each of the games stages are broken into several rooms, each room being a sort of set piece, with waves of enemies that swarm into the room that you have to defeat to move on. An interesting feature is that while the game boasts about 70 rooms to paly through, you don't see them all in one game, instead each room can have multiple exits, leading to each stage having several branching paths. it leads to a good amount of replayability as it will take several playthroughs to see all the rooms.
enemies like to attack in huge swarms
To clear the rooms, you have several weapons at your disposal. Starting with a basic gun that shoots bricks. Yes, bricks. you also have a rainbow gun that shoots bouncing projectiles, and an ice gun that has a short range, but can destroy some projectiles. There's also several powerups, giving you temporary access to abilities like spread fire or extra movement speed, or even an airstrike from your cat Catstrike to clear out large waves of enemies. while there's only a few weapons and powerups, each one feels unique and nothing feels redundant or useless.

The game also has plenty of enemies to fight. from killer elves and tops, to trains and sleighs armed with cannons, some rooms even have unique or rare enemies not readily found anywhere else in game. this culminates in the boss, which are as crazy as the rest of the game, wither it's a massive robot elf or cat headed tank, each boss is massive, filling most of the arena and takes some effort to bring down. there's also what happens when you beat the bosses that While I won't say what happens as I think it's best if you see it yourself, I will say it involves a lot of explosions and is fitting over the top for a game like this.

Some rooms like this, offer some unique challenges
The game uses pixel graphics and while it is Christmas themed, it handles it in a slight unusual way. This is a Mecha Santa we're dealing with and the game's graphics reflect it with you fighting off elves and Santa hats in giant metal factories. graphics for the most part are simple and fairly clean, every thing is nice and colorful, and simple enough that the details don't detract from the frantic action on screen.

The sound in the game is fairly retro, all bleeps and bloops that fit the game nicely, and don't become annoying when the action gets heated, there's even a few lines of voice acting which are suitibly over the top and fit the tone of the game nicely. The music however, is easily the games greatest strength. interestingly, Hyper princess Pitch does not use Christmas music, but instead has an original score that consists of some rocking chiptunes that while somewhat short, are a lot of fun to listen to and back the action perfectly.
Each stage ends in a fight against a large boss
The game surprisingly doesn't have any major flaws. i haven't encountered any bugs, helped by the fact that the developer still supports it, releasing a new patch about once a year or so two tweak things. The game even has two separate executables to make sure it's compatible with as many systems as possible, which is amazing given this game is a small freeware Christmas game. The game is fairly short, but is built around replayability with local high scores and multiple difficulty levels to play through. Plus it's free, meaning it's not like you're paying anything to start with.

Overall. If you want a good game to play around Christmas time, this is it. it's fun, crazy, highly replayable, and is freely available for download. It's even a very small download, only about 20mb zipped. so there's very little reason not to go and give this thing a try.

Hyper Princess Pitch was developed and published by Remar Games. It is available from the developer here. it's soundtrack is available on Bandcamp.

Sunday, November 9, 2014

Gravis Gamepad Not Incluided - MURI

NOTICE: please excuse the windows borders in the screenshots. the game had some issues with me taking screenshots and this was the only way that didn't upset it.

As someone who plays a lot of indie games, I see a lot of 'retro' homages. lots of games with chiptunes and pixel graphics meant to mimic old 8 or 16 bit systems, usually the NES and SNES. I don't mind this, and some games manage to do an amazing job with mimicking the look and feel of these older games but I prefer it when developers decide to base them game on something more unusual. For example, 80s DOS shareware games.

MURI is a platform game about the disappearance of Mars, the game actually has more story than you might expect for a simple platform game, told through cutscenes at various points through the game. it's not a massive story or an insanely complex one. That said, since a big part of the story is finding out what's actually going on, I can't give any actual details for fear of spoilers. I will say however, that the story felt like something out of and old 80s anime, which does a good job of fitting with the retro tone of the rest of the game.
cutscenes like this tell the story
Gameplay is fairly simple. This a classic run and gun platform game, you job in each level is to simply find the exit. levels however are fairly open. you do have to explore a bit as the exit isn't always simply to the right. even when you do know where the exit is, exploring is still worthwhile as levels can be full of side passages and hidden areas which include powerups and extra lives on top of bonus points. there's also a cell hidden in each level, which you can use to get extra powerups to help fight the boss at the end of each episode. So it pays to thoroughly explore each level.

Each level also has plenty of enemies, and there's a good variety of them in game. ranging from wall turrets to combat robots to tiny flying drones. Each enemy can come in several variants, these variants are not only tougher than the original enemy, but have extra abilities like jumping or shooting. to fight them, you actually have a decent selection of weapons. Weapons are mostly straightforward but get the job done nicely, wither it's rapid fire or a spread shot. Some of the later weapons however, can have some interesting abilities, such as a laser that splits and bounces off of walls.
you can even bounce off enemies Mario style
Each episode in the game ends in a boss battle, and the boss battles are pretty good. They're nice and big, take some effort to beat, and finish off each episode nicely. boss stages are also where the cells I mentioned earlier come into play. Before the boss you're presented with some doors blocking the way to various powerups and the cells unlock them, meaning if you managed to find some cells in the episode, you can get some extra help with dealing with the boss. it's not required as the bosses can be beaten without having any cells, but it's there if you need it and a good way to reward exploration.

While MURI is a solid platform game, it's greatest strength is easily how well it captures the look and feel of an old DOS game, the game is broken up into episodes, each of which is played separately and you can tackle them in any order, just like in old shareware games. The game's story feels like something out of that era and the gameplay does a good job of supporting this. If you've played any older DOS games like Commander Keen, Duke Nukem 1 and 2, or Bio Menace This game will feel very similar. it even has keyboard only controls, no mouse input, though you can use a gamepad if desired.
Each episode ends with a boss battle like this one.
Graphically, the game mimics the look and feel of dos games perfectly, The game uses large sprite graphics with a minimal color pallet like an old EGA game, the game can even be made to run at 16 frames per second and when run this way it looks exactly like an old DOS game. If it wasn't for the 2013 copyright, you could readily pass this as something from the 80s, it does it's job that well.

The game's sound is authentic as the graphics, which is both good and bad. It's PC speaker only which fits the game perfectly, Everything sounds exactly like what you'd expect from an older game and nothing is out of place. This is great, but it does have one major drawback: the game is fairly quiet due to a lack of a soundtrack, there's a small tune played for the title screen, but that's it. What you here fits the game perfectly, there's just very little to hear.
Levels are fairly open, and readily reward exploration

The game has a few minor flaws. Namely, weapon selection is automatic and can't be controlled by you at all. the way weapons work makes this mostly a non-issue, though it's a touch annoying if you wanted to use a specific weapon to save ammo for later. The other problem is the game is short. I beat all 4 episodes in one sitting and that took about 2 hours. It would of been nice if there were a few more stages, though the inclusion of high scores and multiple difficulty levels does give a decent reason to play through the game multiple times. Finally, and this is just a personal thing, the game does not have a demo, as the game is based on old shareware titles, it would of been great if there was a shareware demo of the first episode, and the lack of one feels a bit like a missed opportunity.

In recommending this game I'll have to note that what you get out of it depends a lot on where you're coming from. If you grew up playing those old shareware games, this game is an awesome throwback that's definitely worth picking up. If you didn't, it's still a solid game that could be worth a playthrough, but you might find it hard to appreciate what the game is doing.

MURI was developed by Ludosity and Remar Games and published by Ludosity. It is available on Steam.