Showing posts with label Nihon Falcom. Show all posts
Showing posts with label Nihon Falcom. Show all posts

Thursday, November 20, 2014

The first part of one of Falcom's biggest series - Legend of Heroes: Trails in the Sky

If there's one trend I would of never seen coming in gaming, it's Japanese RPGs on PC. outside of stuff by indie devs, JRPGs had been content to stick to consoles and handhelds, but lately there's been a trickle of them showing up on Steam and there seems to be a slowly growing interest on seeing more of them on PC. enter The Legend of Heroes: Trails in the Sky. the first part of a trilogy, itself part of a much larger series. This game had initially seen a release in North America on the Playstation portable, with no sign of the second and third games being released until last year, when XSEED announced not only is a translation of the second chapter in the works, but it, along with the first chapter, would see release on PC.

Trails in the sky is about a pair of characters named Estelle and Joshua, and their attempts to become what are known as Bracers, basically adventurers for hire. As you might expect, this seemingly simple task ends up anything but. I should note that there is a LOT going on in this story, not only due to it being a fairly long game, but because this is the first game in a trilogy, so the game has to lay out a lot of ground work for the later games. Fortunately, while there's a lot of information to chew through, I never found the game very hard to follow. It helps that the game has some wonderful characters and a good sense of pacing: The story is serious and treated as such, but there's enough humor and lighter moments to keep thing from getting too straight faced for it's own good.
You will meet several characters in your journeys, some weirder than others.
At it's core, the gameplay for Trails in the sky should be fairly familiar for anyone who's played a JRPG before: you travel a very large world, solving various quests and fighting in turn based battles. it's worth noting however, that battles battles have a bit more to them than a typical JRPG, rather than your party and enemies lining up to trade blows, battles take place on a grid that characters can move around on. This changes things form a more typical JRPG because you can't simply attack, you have to be able to reach enemies to hit them, also spells take some time to cast and while many can simply target a specific area, some have an area of effect need to be targeted, forcing you to think ahead to where enemies might be in the next few turns when deciding where to aim them. at the same time, some enemy attacks can be avoid by using your characters turn to move out of the way. It forces you to think about how the battle is going and not just constantly attack, pausing only to use the occasional healing spell or item.

Another thing that stands out in the game is orbments While the game does have various pieces of equipment your characters can wield and wear, orbments are how you really customize them. Each character has an orbment with several slots you can put what are called quartz into. These quartz have various elemental values and the total value of the quartz decide what spells the character has access to, on top of that, the quartz themselves can have various stat bonuses or penalties on them, as well as extra bonuses like decreasing the casting cost of your spells, called arts in this game. it's actually a fairy complex system, where slots can require certain types of quarts, and there's lines that decide how your quarts various values are added up. fortunately it's easy to come to grips with once you've tinkered with it for a bit, and the game has a built in magic list so you can see what values you need for what spells.
Battles take place on a large grid
On top of a lengthy main quest, the game also has a number of side quests. From the bracers guild in any town you can pick up any of a number of side quests that range from finding lost items to exterminating dangerous monsters to delivering items.  Fortunately, these side quests are not your typical MMO-style 'find x items' or 'kill x monsters' quests, some of them involve various puzzles, and even the simplest of them: exterminating dangerous monsters' have specific encounters for you to deal with and aren't just random monsters. There's even some hidden quests if you're willing to explore and not just rely on what's in the guild. It helps break up the main quest and gives you a good reason to explore the world beyond what's strictly necessary.

It should also been noted that the game has a very large world. While there's only five major towns to visit, there's plenty of side areas and smaller villages to explore. each chapter of the game takes place in a different section of the world map, and exploring any one of them can take some time. Exploring is also well rewarded, as useful items are often hidden off the main path. This size however, does come with one drawback. The game has no fast traveling, and you're often required to travel between several distant locations. Granted, the game world isn't as large as a full blown sandbox game like Skyrim, but it's still a lot of ground to be stuck repeatedly traveling through.

There's a lot of ground to cover in this game

Graphically the game is pretty decent, the game uses 3D graphics mixed with sprites that appear to be based off 3d models, everything looks nice, textures are nice and colorful, and hte game world is nicely detailed without becoming cluttered. The only major fault I noted is the animation for some of the 3D objects in the game seemed a bit choppy, but otherwise there's nothing to really complain about.

The game's sound is also decent: Everything sounds like it should and while the game doesn't have much voice acting beyond a few lines used in battle, what's there is done well enough. The music, is actually very nice. Falcom is known for producing some great soundtracks and this game is no exception. Though I should note for those who know of Falcom mostly through Ys and are coming here from that series, this game is an entirely different beast so sorry, no rock music to headbang to.
Attempting to take items form the same chest twice has interesting results
Overall I would highly recommended this game if you like RPGs, JRPGs in particular. it's a very large game that took me over 40 hours to beat, and even then I missed quite a few things, the story is well told and the characters are very likeable. As I've said before there seems to be a recent trend with JRPGs showing up on PC and out of all the games involved, this is one of the ones to get.

The Legend of Heroes: Trails in the Sky was developed by Nihon Falcom and published by XSEED and Marvelous USA, Inc. It is available on Steam and GoG. It's homepage is available here.

Tuesday, August 26, 2014

A headbang worthy RPG - Ys: The Oath in Felghana

Here's a game with a bit of a lengthy history. Ys: The Oath in Felghana - It's pronounced "eese" by the way, sounds like ease - is a remake of the older game Ys III: Wanderers from Ys, a platform/rpg that was released to several different systems in the late 80s/early 90s, readers might be familiar with the SNES and Genesis/megadrive ports. The remake was originally released on PC in Japan, then improved upon and ported to the PSP and released in North America. Some time after that, the original PC version was translated and released on Steam, which is the version I'll be looking at.

At it's core, The Oath in Felghana is a top down action rpg, though I should note the game leans much more towards action than RPG, there is equipment in the game and you do gain levels, but stats are somewhat simplified and there's not a lot in the way of skills or spells to unlock, you do gain new abilities throughout the game and certainly grow stronger, but the game isn't very big on customization.
The game has a nice looking intro
The game has a decently sized world to explore and Interestingly, despite the game not being a platformer like Ys III was, the game is still somewhat broken into stages, there's a small overworld connecting several distinct areas you'll have to travel through, and they're all fairly different, from mines to old ruins to castles. There's a little backtracking, usually for secrets, but for the most part things are pretty linear as you visit each area of the map in turn.

Each of the areas you visit has at least a couple bosses and the bosses are where the game really shines. bosses in this game are big, most have several phases they go through as they're damaged and are very hard to beat. Most of the game's difficulty comes from these bosses and while they're hard they're also fair, while they don't seem to follow a fixed pattern, it's possible to learn each of there attacks and they do a decent job of telegraphing things, there's no real cheap shots and losses are usually the fault of the player. Fortunately, if you do lose the game gives you the option to try the fight again so you can try as many times as you need to take them down.
Bosses are big, impressive, and very difficult to take down
Despite the game moving from a platformer to a more top down perspective, there's still some platforming in the game which is a bit of a mixed bag. To it's credit, the game handles the plantforming well enough, and the few sections that heavily rely on it switch to more of a side view to better handle it. The game isn't horrible with it, thought at least one late game dungeon involves a lot of vertical climbing that can prove slightly annoying. It never got horrible and everything works more or less, but the game isn't really built for platforming.

The game has a fairly basic story, though they do a good job of telling it, this is helped by the game's size, it's not a large game and doesn't try to be: I beat it in a little over 6 hours. While this means the game is short it also means the game doesn't waste time or try to stretch itself out with needless padding. You won't find any forced plot twists or derailing side quests because the game needed an excuse for another dungeon. The game does exactly what it needs to do to tell the story it wants to tell and nothing more and the story rolls along at nice quick pace as a result.
almost every character has a name and a portrait, many are introduced with large ones as seen here.
Graphically the game is pretty good. Each area of the game world looks distinct and everything is at least decent, thought somewhat primitive, likely due to being a several years old PC game. Most of the characters are sprite based thought they look to be based form CG models, and outside of some pick ups dropped by enemies, many of which are unusually small, everything is readily recognizable world geometry is a bit simple but there's still a few nice looking areas to be had, such as the bridge leading out of town.

The games strongest point just may be the music. Falcom is noted for have some amazing soundtracks to their game and this is no different. Despite the games fantasy setting, the soundtrack is more than happy to break out the electric guitars and rock the hell out, This is a surprisingly headbang worthy soundtrack as you'll find out almost immediately upon entering the games first major dungeon, and it only gets better from there. Annoyingly, there doesn't seem to be any readily available version of the soundtrack, at least not digitally. Thought the game's music files are kept in .ogg format, so you have that at least.
While primitive in areas, the game still has some nice views like this.
The game's has very few flaws that I'm aware of, I didn't encounter any real bugs, and most of the problems with the game are more opinion rather than anything really wrong: it's a very hard game, even very easy difficulty can prove a challenge at points, and it's short. on the other hand it's a proper challenge and it doesn't doesn't waste time, taking exactly as long as it needs to do what it wants to do and no more. Outside of my issues with the platforming sections mentioned earlier, there's nothing here bad enough for me to have any major problem with it.

Overall I'd recommend the game. However, there is one thing I need to make note of: The steam version of the game is based off an older PC version, and not the more recent PSP version, while I'm not familiar with the PSP version, I've read that it includes features like New Game + and voice acting that aren't available here. So while the steam version is good, you might want to consider the PSP version instead if that's an option to you.

Ys: The Oath in Felghana was developed by Nihon Falcom  and published by XSEED. It is available on Steam.