Thursday, October 9, 2014

Some Crap Curator

So, readers might be away of steams curator program, which lets people start groups to recommend games that show up in a curator section of user's home pages?

Well, after a little talking amongst friends, I've decided to throw my hat in, you can find my page here.

I'll be using the steam curator both to recommend games I cover here, as well as other games I can't or haven't gotten around to yet that I think deserve a mention. Much like the blog, my curator recommendations will be leaning a bit towards older and more obscure titles, So if you like what I'm doing here and you're interested in finding some good hidden gems? feel free to go follow it on Steam.

Wednesday, October 8, 2014

This game kicks ASCII - SanctuaryRPG

NOTICE: This review is based on the free version of Sanctuary RPG, and does not account for content added in the Black Edition, which was not available at the time this review was written.

As I've said before, one of the reasons I started this blog was to steer people towards interesting games that have flown under the radar, and when it comes to being both interesting and under the radar. a retro text based rpg that's not on steam would be a hard thing to top.

SanctuaryRPG is very much a weird game, a text based RPG that plays with a keyboard only. You'd think it was a VERY old game from the early 80s or even the late 70s, but it was actually made in 2010. It's not quite a roguelike thought it takes some inspiration from them. The closest comparison I can think of is old BBS door games if you've ever played any of those: text only, turn based, and based mostly around menus.
I wasn't kidding about the text. This is the entire title screen
As an RPG, the game gives you a surprising amount of options upon starting a new game. On top of choosing a race or class, of which there's plenty of both, you also get to choose what kind of game to play. You can choose if you want permadeath or not, or to play a survival mode which has you keep fighting battles until you die. Your choice has some minor effect on the game outside of difficulty. playing without permadeath gives you a slight penalty to item drops, and you can't unlock augments, which are small bonuses you can pick on starting a new character.

The gameplay is based heavily around navigating menus. You're given a list of the actions you can take at any point, and go from there. Want to visit the blacksmith? Chose the blacksmith option to bring up the menu for it. Crafting? You've got an option for that. Need to check your stats? Character menu. Since the game is purely keyboard based, it helps keep the controls nice and simple. There's not really any commands to remember, just look at the menu, tell the game what you want, and off you go.
you'll be seeing a lot of menus like this in game.
Combat in the game is also menu based, and it's surprisingly good. Combat is based off chains of attacks and focuses on managing resources. Many attacks cost mana, so you need to avoid running out, though you can readily recharge it by choosing to reposition instead of attacking, at the same time, you might need to reposition to break an opponent's guard or use a turn to break free of a bind. There's also special options like focus or grapple that can show up under certain circumstances. This keeps combat interesting; you have to consider your options fairly carefully, as if you just spam attacks you could get penalized for missing a grapple opportunity, or find yourself unable to reposition when an enemy is charging you.

The game also has some other options outside of normal combat, you can run a tavern to gain gold and experience, there's an area that occasionally creates random dungeons, basically a string of harder than normal fights in return for a prize, and there's a crafting system. As you play, you'll gain various materials you can use in a crafting minigame, the result of which decide how powerful the resulting item is, though the item is unfortunately still somewhat random. You can choose the base type, like a weapon or armor, but not exactly what kind of stats it'll have. you even have a crafting skill that levels up independently of your main level, there's more than enough here to do outside of the usual fighting.
The crafting minigame lets you make new items, though the results are somewhat random
Graphically... well, technically the game has no graphics as it's all text based. That said the game uses a lot of ASCII art and colored text and despite how primitive it is, it's very nice looking. The game manages to throw in some little animated sequences for some things, and many screens have some sort of art to accompany them. Even when the screen is mostly a menu, the game includes various boarders and windows to organize things so it's not just a wall of text to read. The end result is a game that's not half bad looking despite how primitive the graphics are.

The game also has a pretty nice soundtrack, it's all chiptune music that goes along with the retro text aesthetic nicely. The music makes heavy uses of square waves and is just a little scratchy so it sounds like it's from an older game. The battle themes, which you'll likely be hearing most often, are all very catchy and fun to listen to. The Game's sound is very minimal, but is a lot like the music, most of it is small jingles that play for certain events, but what few sounds are actually there are somewhat scratchy and low quality, overall the game really nails the look and feel of older games.
Enemies can have random modifiers, that change how they fight.
The game also fortunately runs very well. I didn't encounter any real bugs and since the game is text based, there's virtually no system requirements. The main problem I have with the game is there's no inventory for equipment, when you find new equipment, you have to equip or salvage it for crafting materials right then and there. Also there's no mouse support. I realize that's likely going against the game's retro ideology, and to be honest the game works just fine keyboard only. It doesn't NEED mouse support, but as the game is all menus it'd be nice if I could simply click through them. Call me lazy I guess.

In recommending this game, I have to admit that it leans somewhat on it's gimmick. This is a game that sells itself on using ASCII art and chiptunes in an age of 3D graphics. To it's credit however, it's not purely reliant on it. Underneath all that text and keyboard-only interface is a surprisingly good RPG that manages to accomplish quite a bit within the limitations the Devs put forward. Plus, as of this writing the game can be downloaded free off their homepage and is pretty cheap everywhere else so by all means, give this thing a spin and if you like it? Go buy it, it only costs a dollar or two.

Sanctuary RPG was developed and published by Black Shell Games. It is available on Desura and directly from the developer. It's soundtrack is available on Bandcamp. it's homepage is available here.

An upgraded version of SanctuaryRPG, called SanctuaryRPG: Black Edition, is available on Steam.

Wednesday, October 1, 2014

Richard Conway, Hat Fancier - Gunpoint

Originally I wasn't going to cover this game, it seemed somewhat popular, got a lot of good press, a number of my friends own it. It seemed to be doing well enough that my poking at it would be redundant. That was until I saw the developers post on Twitter: roughly 0% of Steam owners actually own Gunpoint. Granted, Gunpoint could still be pretty successful, Steam is REALLY big after all, but still at 0%? I figured no harm in poking at it, right?

Gunpoint is a very unique game, it's a 2D stealth/puzzle game, with hacking elements and heavy film noir influences. The game starts with you getting accidentally involved in a murder, and quickly grows from there. The story is actually very well written and certainly kept my interest throughout the game, thought it was maybe a little hard to follow. It doesn't take long for the game to start throwing twists at you and while the results can get kind of confusing, it certainly made for a fun ride.
Every mission starts with a briefing, and you can chose some of Conway's dialogue
The game is at it's core a stealth game in a 2d perspective. You make your way through buildings, avoiding guards to reach an objective, then make your escape. The game manages to keep this interesting through two major mechanics, the first is the Bullfrog trousers. On top of climbing and sneaking around, You're character has the ability to jump several stories high, and can readily smash through glass or tackle guards with a good pounce. It opens up a few options for how to handle problems: can't open the door? maybe you can jump through a window.

The other major feature of the game, is the Crosslink. Easily the game's biggest feature, the Crosslink allows you to remotely rewire things. Need a door open? Wire a light switch to it and flip that to open it. Can't get to a light switch? wire a motion detector to it and wait for the guard to pass through, you can even wire multiple things together so that triggering one object sets off several others. This is where the game get's a lot of it's challenge from as the game is less about sneaking around and more about finding a good way to wire the building up.
In Crosslink mode, you can you can readily rewire objects in the game.
On top of the Crosslink there's also several upgrades you can get, either with upgrade points or money earned by clearing missions. Several of the upgrades are fairly straightforward, such as allowing you to make silent landings or quietly break through glass, others allow for some new abilities though, such as the ability to rewire guards guns or wire electrical sockets to things to electrify them. it opens up some new options later in the game, though I admit I got through it with minimal use of them.

The game also comes with a level editor. I messed around with ti a little bit and out it's surprisingly easy to use, all you need to do is drag and drop things into place to build you level, the game will even wire things up properly for you: put a security panel near a door and it will automatically link the two. It's fairly easy to make a working level though there are a couple shortcomings, namely, everything in the editor comes at a fixed size, with no apparent way to resize things, there's no way I saw to set up things like pre-mission briefings, which would of been nice for making user campaigns. Still, what's there is easy to work with and more than enough to make some good levels, and thanks to the game having steam workshop support there's already plenty of user made levels readily available.
Conway is capable of making some very large jumps
Graphically, The game uses pixel art though it's not trying to be retro, or at least not advertising itself that way. Instead everything is nice and detailed despite how relatively small everything is, and the art style is clean overall. I can readily see what everything is even in the dark, and I saw nothing wrong with the graphics as a whole. At it's worst, this might not be the kind of game to praise for it's graphics, but there's nothing falt out bad about them.

The soundtrack to gunpoint is exactly what you'd expect: a moody, jazzy soundtrack that perfectly fits the Noir setting of the game. Each in-mission track comes with a slightly more electronic version that the game transitions to when you're in crosslink mode. it fits the game perfectly and is pretty nice to listen to on it's own. meanwhile the game's sound is somewhat minimal, mostly just gunshots form guards or the sound of breaking glass, but what little is there is well done.
Several upgrades are available in the in game store.
The game does however, have one major flaw. It's short. VERY short. While there's a ranking system and multiple ways to handle missions to encourage some reply, the main story is only about 3-4 hours long at most, The story manages to make the most of it and doesn't feel rushed, but it feels like there wanted to be more. for example, you do get to make a few choices throught the game that have at least some effect on the story, and it feels almost like the story is going to be fairly non-linear with all sorts of branching mission paths, but it's not. There's one set of missions, and that's it.

Overall, while the game is very short and feels like it wanted to be something bigger, it's still a very good game, the story is entertaining, even if it can be a bit confusing at times, and the crosslink is a very unique mechanic that's fun to mess around with. if you like stealth or puzzle games, consider picking this up.

Gunpoint was developed and published by Suspicious Developments. It is available on Steam. It's soundtrack is available on Bandcamp. it's homepage, including a demo can be found here.

Friday, September 19, 2014

The Good, The Bad, and The Steampunk - Steamworld Dig

Steamworld Dig started life as a downloadable title on 3DS, and was later ported to Wii U, Playstation 4/Vita and PC, given upgraded HD graphics and some platform appropriate features along the way. As a game it's a little hard to describe as it takes some ideas from a somewhat random set of games, though the results are undeniably unique.

Steamworld dig is a Metroidvania style platform game, mixed with bits of dig dug and Minecraft or Terraria. Gameplay is based around digging downwards through a semi-randomly generated world in search of ore, which you can use to get upgrades that allow you to explored deeper underground leading to more upgrades for more digging for more upgrades and so on. All of this is accompanied with a simple story, that starts with your robot hero taking over a mine in a old western ghost town out in the desert.
The town is pretty empty when you first arrive
when you're not digging, the game also has a lot of side caves you need to visit to progress in the game, along with a few side areas you can visit for extra resources. These caves focus more or platforming than digging and as a platformer the game is decent. while it's not as good as a straightforward platformer, the game was able to provide a few interesting puzzles and challenges in the caves and there wasn't anything broken or frustrating about the mechanics, though it's clear the game is more focused on digging than traditional platforming.

You'd expect a game about digging downwards to be fairly boring, But Steamworld Dig manages to avoid this. There's plenty of traps and enemies hiding underground. At first it's nothing but the occasional set of spikes in the ground or small critter wandering about but as you get deeper, the game gets steadily more complex as you end up running across things like acid, or explosive barrels. right until the end of the game, you'll be constantly coming across new things to deal with in your quest for more money, so things never get old.
There's all sort of creatures hiding underground.
Of course, all the cash you earn by selling ore in game has to go towards something. and while most of your major upgrades are found in the caves underground, there's also plenty of upgrades to buy in stores on the surface. the upgrades are mostly straightforward things like more health and better pickaxes, or enhancements to things you found in the caves. They are however useful to have and there's also a lot of them, enough that by the time I beat the game there was still some things left to buy. The game also includes some consumables, things like ladders or dynamite that can help with your efforts underground. I didn't use them very much but they were a major help the few times I did.

Graphically, the game is very nice looking, graphics were improved from the original 3DS release and looks perfectly fine on PC. They even did a surprising job of making areas in the game look unique and interesting despite the majority of the game being spent basically looking at dirt.
There are plenty of upgrades to buy with the cash earned in game.
The music in the game is somewhat sparse but does it's job nicely, the title theme to the game fits the game's western setting. The rest of the music is atmospheric, and fits the lonely, almost desolate feeling of mining at an old ghost town nicely. There is a soundtrack available on steam, and while the music fits well with the game, I'm not sure it's the kind of music you can readily listen to on it's own outside the game.

What the game really does well however, is it's sound. this is a game about steam powered robots and everything clangs, whirs and hisses exactly like you'd expect it too. Underground you'll hear dirt crumbling as it's dug away or the rumbling of boulders as they fall into place. Everything is crystal clear and sounds exactly like it's supposed to. This is a very nice sounding game.
The game starts with a nice animated intro
 Everything in the game works properly and I didn't encounter any major bugs. The game does however have one major problem: It's short, very short. I beat the game in just over 4 hours. The game does manage to make the most of this time however, as it felt like there was plenty to do in game, and it quite the trip to reach the end, but it would of been nice if it could of done just a little bit more.

Still, despite it's short length I'd say the game is worth a playthrough. It's a very unique title with it's mix of digging, upgrading and platforming and while it only took a couple of hours, it managed to readily keep my interest the whole time. if you get a chance and want to try something a little different, definitely consider giving it a try.

Steamworld Dig was developed and published by Image and Form. It is available on GoG, and Steam. It's soundtrack is available on Steam. it's homepage can be found here.

Saturday, September 6, 2014

To boldly blow up where no man has blown up before - Terminal Velocity

A straightforward arcade space combat sim. Terminal Velocity sees you in the pilot's seat of a powerful space fighter craft with the mission of blowing up everything in sight. There's a story presented in some splash screens and mission briefings in game, but it's honestly nothing important and like in a lot of older action games just serves as a cheap excuse to make things explode.

Terminal Velocity definably leans more towards arcade than full on simulation. The game doesn't care much, if at all, about the finer points of flight you can even find random powerups and weapon pickups scattered around the levels. this is not a bad thing as the game thrives on being fast paced, with little downtime in missions as you frantically fight off swarms of enemies in a hail of laser fire.
The game will see you fighting over several different planets.
As a flight sim, this is definitely a game that demands a joystick. while there are options to play with a mouse or just a keyboard, the game honestly works best with a joystick and plays wonderfully using one. Unfortunately, since this is an old doss game and I'm using a new joystick, I couldn't figure out how to make the game recognize all of my axes or buttons properly, and the game's config only seems to recognizes  4 buttons and a simple x and y axis. fortunately as the game is a fairly simple arcade game this isn't any real problem, the game ran just fine with what I could do and doesn't need a really advanced joystick, though thous of us who have the extra buttons or axis to spare might be a bit disappointed by this.

The Game's action takes place over the surface of various planets and to it's credit the game has manage to make levels fairly interesting, while there's plenty of open space to fly in, levels will see you flying through canyons, attacking military installations, or fighting off weapons turrets set on raised platforms. it's enough to keep things interesting and not just feel like you're flying through so much empty space. Also helping with this are the Tunnels.
Tunnels provide an interesting change of pace from the normal dog-fighting
A good amount of the game involves flying through tunnels found throughout the stages, shooting down enemies and barriers that block the way or dodging various obstacles. There's actually quite a few different obstacles and the game makes good use of the fact that you can readily control your speed in flight, going so far as to slow to a crawl to wait for an opening if needed. The tunnels can also come in various shapes and sizes, going so far as to allow for large underground rooms to dogfight or face bosses in. It's not as detailed as something like say, Descent, but it's enough to keep things interesting.

The music in game is unfortunately not very interesting. It sounds like the game wants to have a thumping techno or rock soundtrack but doesn't really have the teeth for it. Music tracks consist mainly of a simple beat with little else and audio quality isn't all that great, though that might simply be due to the game's age as it came out in 1995. It's not bad enough to make me rush to shut it off, but overall the music is just sort of... there.
Each planet ends with a large boss fight such as this.
The game's sound is fortunately is a lot better. Everything sounds like it should from weapons fire to explosions. Sound is nice and clean and manages to hold up well when things get frantic, making battles sound nice and chaotic without getting too noisy. Overall it does what it needs to and there's nothing to really complain about.

The games graphics are a bit of a mixed bag. The game boasted cutting edge 3d graphics when it came out and it does show, each planet you'll be flying over has it's own look, enemies have unique designs and there's even CG cutscenes for travel between planets. The problem is since it's an older game it hasn't aged well, everything's now fairly pixelated and particularly the CG cut scenes look really primitive by today's standards. This creates a problem as enemies and objects at a distance are reduced to unrecognizable dots until you get fairly close.
cutscenes like this play between missions as you move from plant to planet.
Outside of what I mentioned above the game surprisingly doesn't have many flaws. I didn't come across any real bugs and the worst thing I did encounter was likely the not very interesting music. The game does exactly what it set out to do and most of my problems with it are more a matter of the game aging rather than something fundamentally wrong with it.

That said, I'll have to note that the game is both simple, and fairly short. there's not a lot to it and the game is only a couple of hours long at best. Though for a game this simple it's probably for the best. This is not a game with a lot of deep features or complex gameplay, it's just you flying your ship around making things explode and it's very good at doing that. Well worth a look if you want something nice and simple you can quickly jump into, but those who want their games more complex should probably look elsewhere.

Terminal Velocity was developed by Terminal Reality and published by 3D Realms. It is available on GoG.

Tuesday, August 26, 2014

A headbang worthy RPG - Ys: The Oath in Felghana

Here's a game with a bit of a lengthy history. Ys: The Oath in Felghana - It's pronounced "eese" by the way, sounds like ease - is a remake of the older game Ys III: Wanderers from Ys, a platform/rpg that was released to several different systems in the late 80s/early 90s, readers might be familiar with the SNES and Genesis/megadrive ports. The remake was originally released on PC in Japan, then improved upon and ported to the PSP and released in North America. Some time after that, the original PC version was translated and released on Steam, which is the version I'll be looking at.

At it's core, The Oath in Felghana is a top down action rpg, though I should note the game leans much more towards action than RPG, there is equipment in the game and you do gain levels, but stats are somewhat simplified and there's not a lot in the way of skills or spells to unlock, you do gain new abilities throughout the game and certainly grow stronger, but the game isn't very big on customization.
The game has a nice looking intro
The game has a decently sized world to explore and Interestingly, despite the game not being a platformer like Ys III was, the game is still somewhat broken into stages, there's a small overworld connecting several distinct areas you'll have to travel through, and they're all fairly different, from mines to old ruins to castles. There's a little backtracking, usually for secrets, but for the most part things are pretty linear as you visit each area of the map in turn.

Each of the areas you visit has at least a couple bosses and the bosses are where the game really shines. bosses in this game are big, most have several phases they go through as they're damaged and are very hard to beat. Most of the game's difficulty comes from these bosses and while they're hard they're also fair, while they don't seem to follow a fixed pattern, it's possible to learn each of there attacks and they do a decent job of telegraphing things, there's no real cheap shots and losses are usually the fault of the player. Fortunately, if you do lose the game gives you the option to try the fight again so you can try as many times as you need to take them down.
Bosses are big, impressive, and very difficult to take down
Despite the game moving from a platformer to a more top down perspective, there's still some platforming in the game which is a bit of a mixed bag. To it's credit, the game handles the plantforming well enough, and the few sections that heavily rely on it switch to more of a side view to better handle it. The game isn't horrible with it, thought at least one late game dungeon involves a lot of vertical climbing that can prove slightly annoying. It never got horrible and everything works more or less, but the game isn't really built for platforming.

The game has a fairly basic story, though they do a good job of telling it, this is helped by the game's size, it's not a large game and doesn't try to be: I beat it in a little over 6 hours. While this means the game is short it also means the game doesn't waste time or try to stretch itself out with needless padding. You won't find any forced plot twists or derailing side quests because the game needed an excuse for another dungeon. The game does exactly what it needs to do to tell the story it wants to tell and nothing more and the story rolls along at nice quick pace as a result.
almost every character has a name and a portrait, many are introduced with large ones as seen here.
Graphically the game is pretty good. Each area of the game world looks distinct and everything is at least decent, thought somewhat primitive, likely due to being a several years old PC game. Most of the characters are sprite based thought they look to be based form CG models, and outside of some pick ups dropped by enemies, many of which are unusually small, everything is readily recognizable world geometry is a bit simple but there's still a few nice looking areas to be had, such as the bridge leading out of town.

The games strongest point just may be the music. Falcom is noted for have some amazing soundtracks to their game and this is no different. Despite the games fantasy setting, the soundtrack is more than happy to break out the electric guitars and rock the hell out, This is a surprisingly headbang worthy soundtrack as you'll find out almost immediately upon entering the games first major dungeon, and it only gets better from there. Annoyingly, there doesn't seem to be any readily available version of the soundtrack, at least not digitally. Thought the game's music files are kept in .ogg format, so you have that at least.
While primitive in areas, the game still has some nice views like this.
The game's has very few flaws that I'm aware of, I didn't encounter any real bugs, and most of the problems with the game are more opinion rather than anything really wrong: it's a very hard game, even very easy difficulty can prove a challenge at points, and it's short. on the other hand it's a proper challenge and it doesn't doesn't waste time, taking exactly as long as it needs to do what it wants to do and no more. Outside of my issues with the platforming sections mentioned earlier, there's nothing here bad enough for me to have any major problem with it.

Overall I'd recommend the game. However, there is one thing I need to make note of: The steam version of the game is based off an older PC version, and not the more recent PSP version, while I'm not familiar with the PSP version, I've read that it includes features like New Game + and voice acting that aren't available here. So while the steam version is good, you might want to consider the PSP version instead if that's an option to you.

Ys: The Oath in Felghana was developed by Nihon Falcom  and published by XSEED. It is available on Steam.

Friday, August 15, 2014

Someone get the glue and scotch tape! - Shattered planet

NOTICE: This is a port of a free-to-play android game. The PC version, which this review is based on is not free-to-play, but has had it's microtransactions removed.

Roguelikes are very difficult games, there's a lot of stats and skills to keep track of, a large list of commands to deal with, and all sorts of situations that can very quickly get you killed if your not careful, made harder by the fact that that death means starting all over from square one. It's not an easy genre to get into.

Shattered planet is a roguelike that does things very differently, the first thing to come to mind is its control scheme. The game has a one click control scheme that lets the entire game be played with the mouse. Want to move? Click on where you want to go and the game does the rest. Attack an enemy? click on it. use an item? click on it, then if needed, click on what you want to use it on. It's a very easy game to control, and being turn based, there's no need to worry about not clicking fast enough.
The start of a typical dungeon floor. your support is generally not much more helpful than this.
The other thing that immediately sticks out is the games progression system. Unlike most roguelikes, you do not level up by defeating enemies and gaining experience points. Instead, you gather scrap metal that's sometimes dropped from enemies, but can also be found laying around the dungeon floor. this scrap metal can be used to buy permanent stat upgrades that stick with you between games. There's also a little strategy to this, as you can find vendors that take scrap metal in the dungeons, so you have to decide if you want to use it to buy something to help this game, or save up for those stat upgrades, which do get more expensive as time goes on. On top of scrap metal, you also gain crystal, which is slightly harder to find, but lets you do other things between trips through the dungeon like purchase equipment or extra supplies to take with you.

On top of your character there's also your research level. This game has what's called a datalog, it starts out empty, but tracks every last thing you encounter in it. The first time you beat an enemy? Find a new piece of equipment? encounter a new type of terrain or random event? It's logged in the datalog and as you discover more stuff your research level increases, granting you things like new classes to play as or new vendors to visit on the ship between games, of course, these benefits help you better progress in the game and thus discover more things to go in the datalog. The datalog is fairly large at over 300+ entries, and filling it makes a nice long term goal to work towards while playing.
The datalog starts empty, but everything you encounter gets added to it.
The game is also surprisingly fast for a roguelike, you're typical game last only a few minuets making it a very east to squeeze a game or two into a fairly short session. A bit part of the reason for this is the blight. The blight is this purple terrain that's spreads throughout each floor of the dungeon, starting from the same spot you do. Once the blight fully covers a tile, standing in it deals damage, and it will even send enemies after you once it's big enough. while there are ways to slow it down or stop it completely on any given floor, these ways aren't always readily available. The end result is your encouraged to be quick about finding the teleporter leading to the next floor and no spend too much time exploring the area.

Finally, the game comes with a few game modes, on top of the default explorer mode, which has you traveling through as seemingly endless dungeon, there's a handful of extra challenges that are harder than normal, but see you going through a dungeon of fixed length. There's also daily mode Every day, you get a challenge to travel through a 10 floor dungeon with a fixed set of equipment, and you're only given one chance to beat it. These extra modes give the game a good bit of re-playability, giving you opportunities to discover new things for the datalog, as well as acting as a good challenge for characters that have been upgraded considerably.
New discoveries help raise your research level.
Graphically, the game is very nice looking. Everything is colorful and detailed, with a very clean art style. Items and creatures are readily identifiable, and they did a good job of varying the tile sets to keep terrain interesting. There's not a lot of animation as the game is turn based: most of the game just has everyone standing around waiting to make their next move, but what animation there is is nice and smooth. Overall it's a very nice game to look at.

Sound in the game is good. There's not a lot of sound in the game, but what sound is there works, everything sounds like it sound and there's nothing odd or out of place. Music in the game is very good, it's atmospheric and fits the tone of exploring the broken remains of the planet quite nicely. it's nice to listen to and given the lack of sound helps keeps things from being too quiet.
The ship is where you get ready for your next trip through the planet.
The game does have a few flaws, namely the games simplicity is a double edged sword it's simplicity makes it easy to get into and play, there's very little to learn and while the game has a good amount of content to it it doesn't actually demand much of your time. This is a game you can readily play without having to set a lot of time aside for and that's honestly really nice. The problem is it's simplistic. There's no skills, no crafting, no stat points or even many stats at all, if you're coming from a beefier roguelike, there's not a lot here.

Overall I like the game despite how simplistic it is, and will likely still be playing it every now and then for awhile yet. I'd say it's worth a look but you honestly need to know what you're getting into. It's a fun, simple game that's easy to get into. Great if you're new to the genre and want something simple to start with, or just simply want a lite roguelike to play every once in awhile. but if you're a hardcore rogue fanatic looking for something to replace Dungeons of Dreadmor or Sword of the Stars: The pit with? you might want to look elsewhere.

Shattered Planet is developed by Kitfox Games. It is available on Steam. It's homepage, which includes an option to purchase directly from the developer, is available here and it's soundtrack is available on Bandcamp.