At it's core Warlords Battlecry III is a relatively straightforward real time strategy game with some RPG elements. choose a faction and hero to lead them, gather resources, build a base, research new abilities and train troops to try and destroy you're enemies who are doing the same. While the gameplay has a few twists, like how you need to convert mines with your hero or certain units to gather resources, the basic gameplay is fairly standard. However, while the central gameplay is mostly the standard RTS formula, Warlords Battlecry III adds a lot of extra features on top of this.
Getting past the core gameplay, Warlords Battlecry III is somewhat ridiculous. Most real time strategy games are content to have two or three, maybe four playable factions. Some will involve hero units, maybe with a basic leveling system and perhaps some sort of customization of skills and/or equipment between campaign missions. A few might even offer some choice in what order you take missions on.
|The game has a few races to pick from. Also shown: mature use of the name field.|
From there you end up in the campaign map, which opens up after only a few missions. The campaign is fairly non-linear and exploring the campaign map reveals plenty of side-missions, some of which are repeatable and use random maps. The campaign map also includes things like stores for hiring mercenaries to follow you on a mission or buying equipment for your hero with the money you earn by completing missions. There's also some diplomacy, as your choices in the campaign decide which of the games many races like or hate you, and allying with a race lets you choose to play as them in the campaign.
|The campaign map is fairly large, and there's plenty of missions outside the main story.|
The game's Maps have plenty of decorations and little features to keep them visually interesting, though from a gameplay standpoint they tend to be fairly simple. Maps are mostly open with no real barriers or choke-points. It's not horrible as the game is more about troop selection and economic strength rather than careful positioning, but it's still a bit of a disappointment for those who are used to their strategy games having more complex terrain.
|maps can look nice, but the terrain is often very simple.|
Finally, the AI is unfortunately not very bright. It's mostly just content to harass you with small groups of enemies and rarely if ever sends out any real threats. honestly, the game is less about being a challenge and more about trying all the options you have. Between all of the races and classes to choose there's a lot of things to try, and plenty of units have spells or special abilities to consider. The game is practically an RTS sandbox and it'll take players a long time to exhaust all the options available to them.
|pre-mission setup allows you to bring in some additional units to start the map with.|
Warlords Battlecry III was developed by Infinite Interactive and published by Enlight Software. It's available at Gamersgate, GoG or directly from the publisher here. The homepage for Warlords Battlecry 3 can be found here.