Roguelikes are very difficult games, there's a lot of stats and skills to keep track of, a large list of commands to deal with, and all sorts of situations that can very quickly get you killed if your not careful, made harder by the fact that that death means starting all over from square one. It's not an easy genre to get into.
Shattered planet is a roguelike that does things very differently, the first thing to come to mind is its control scheme. The game has a one click control scheme that lets the entire game be played with the mouse. Want to move? Click on where you want to go and the game does the rest. Attack an enemy? click on it. use an item? click on it, then if needed, click on what you want to use it on. It's a very easy game to control, and being turn based, there's no need to worry about not clicking fast enough.
The start of a typical dungeon floor. your support is generally not much more helpful than this. |
On top of your character there's also your research level. This game has what's called a datalog, it starts out empty, but tracks every last thing you encounter in it. The first time you beat an enemy? Find a new piece of equipment? encounter a new type of terrain or random event? It's logged in the datalog and as you discover more stuff your research level increases, granting you things like new classes to play as or new vendors to visit on the ship between games, of course, these benefits help you better progress in the game and thus discover more things to go in the datalog. The datalog is fairly large at over 300+ entries, and filling it makes a nice long term goal to work towards while playing.
The datalog starts empty, but everything you encounter gets added to it. |
Finally, the game comes with a few game modes, on top of the default explorer mode, which has you traveling through as seemingly endless dungeon, there's a handful of extra challenges that are harder than normal, but see you going through a dungeon of fixed length. There's also daily mode Every day, you get a challenge to travel through a 10 floor dungeon with a fixed set of equipment, and you're only given one chance to beat it. These extra modes give the game a good bit of re-playability, giving you opportunities to discover new things for the datalog, as well as acting as a good challenge for characters that have been upgraded considerably.
New discoveries help raise your research level. |
Sound in the game is good. There's not a lot of sound in the game, but what sound is there works, everything sounds like it sound and there's nothing odd or out of place. Music in the game is very good, it's atmospheric and fits the tone of exploring the broken remains of the planet quite nicely. it's nice to listen to and given the lack of sound helps keeps things from being too quiet.
The ship is where you get ready for your next trip through the planet. |
Overall I like the game despite how simplistic it is, and will likely still be playing it every now and then for awhile yet. I'd say it's worth a look but you honestly need to know what you're getting into. It's a fun, simple game that's easy to get into. Great if you're new to the genre and want something simple to start with, or just simply want a lite roguelike to play every once in awhile. but if you're a hardcore rogue fanatic looking for something to replace Dungeons of Dreadmor or Sword of the Stars: The pit with? you might want to look elsewhere.
Shattered Planet is developed by Kitfox Games. It is available on Steam. It's homepage, which includes an option to purchase directly from the developer, is available here and it's soundtrack is available on Bandcamp.
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