While it shares a few things in common with those games. Nox is not really that kind of RPG and instead does a few things of it's own. One of the first and most obvious is that the game world is not random, every playthrough has the exact same level layout and enemy placement. The game actually makes good use of this, several dungeons in the game include all sorts of traps and obstacle courses that can only really be made by hand and there's also plenty of secret areas tucked away in various parts of the environment that reward players willing to explore.
The world of Nox is not random, so this dungeon will be the same every game. |
Combat is about what you'd expect clicking on enemies attacks them, or you can cast spells or abilities from your hotbar, The AI isn't quite as brainless as you might expect though, some will flee when they take enough damage, and will even use food or healing items if there's any laying around. spellcasters are particularity nasty, as they not only make efforts to keep their distance, but will actively run around an even teleport to try and keep you from getting a clear shot at them. it makes some of the more crowded fights a bit frantic as you'll have enemies running around everywhere.
Some monsters can be surprisingly clever, leeches are not one of these monsters. |
The game's biggest weakness is likely it's RPG mechanics. as an RPG the game is very weak, characters have few stats and everything is handed automatically at level up, there's no skill or stat points to distribute. There's also not actually much in the way of leveling at all as i actually beat the game at about level 10. While the game has equipment, which can have magic effects on it, there's not a lot of effects for equipment to have meaning there's not really much in the way of equipment. for those who love tweaking stats and skills there's not really much to work with here.
Character portraits can be a bit primitive |
The game also has no respawning, if you die it's game over and you'll have to reload a save. There is an autosave but it doesn't update itself very often. fortunately the menu has an option to quickly save to an auto save slot and it's advised to regularly update it manually to avoid losing too much progress on death. Fortunately, despite all these problems I never found myself at a point where things were impossible.
The line of sight effect is pretty nice looking. |
Overall, if you try to compare Nox to games like Diablo you'll be sorely disappointed, while there's some similarities, it doesn't really have the features to stand up to games like that. What it is though is a fun little action RPG that's worth checking out for at least one playthough if not the three needed to see everything.
Nox was developed by Westwood Studios and published by Electronic Arts, it's available from GoG.